{"version":1,"type":"story","url":"https://digestai.news/story/how-to-create-a-realistic-cyberpunk-style-apartment-complex-with-claud","json":"https://digestai.news/story/how-to-create-a-realistic-cyberpunk-style-apartment-complex-with-claud.json","markdown":"https://digestai.news/story/how-to-create-a-realistic-cyberpunk-style-apartment-complex-with-claud.md","slug":"how-to-create-a-realistic-cyberpunk-style-apartment-complex-with-claud","headline":"How to Create a Realistic Cyberpunk-Style Apartment Complex with Claude Opus 5.5 and Blender MCP","summary":"The project cost roughly **$610** in API fees, though the **Max 5x plan** kept usage under **20–30%** of its weekly limit. The design mimics real-world structures like Hong Kong’s **Kowloon Walled City**, blending decayed architecture with cyberpunk aesthetics for use in photography and gaming.\n\nThe process involved **Claude Code** automating Blender tasks via **Claude Opus 5.5** and **Claude Sonnet 5.5**, with Ashizawa refining intermediate results by checking for realism, physical inconsistencies, and AI errors. Key techniques included **wet ground/puddles** (using roughness and noise patterns), **wall dirt/rust** (layered via Blender nodes), **textured extensions** (reducing artificial red/blue boxes), and **lighting** (formula-based sky and glowing panels). The final render used **Blender Cycles** for photorealism, with textures generated via material formulas rather than image generation.","keyPoints":["Used **Claude Code** to automate Blender tasks, refining realism via wet surfaces, rust, varied textures, and lighting formulas","Project mimics real-world structures like Kowloon Walled City, targeting photography and gaming applications"],"whyItMatters":"Demonstrates how **Claude Opus 5.5** and **Blender MCP** can collaborate to generate complex, photorealistic 3D environments—useful for game devs, architects, and visual artists seeking AI-assisted workflows.","category":{"slug":"agents","name":"Agents & Tools","url":"https://digestai.news/category/agents"},"entities":{"companies":["Claude AI","Blender MCP"],"models":["Claude Opus 5.5","Claude Sonnet 5.5"],"people":["Ashizawa"]},"firstPublishedAt":"2026-10-29T03:56:00Z","updatedAt":"2026-10-29T03:56:00Z","sourceCount":1,"hasPrimarySource":false,"sources":[{"outlet":"note.com","title":"How to Create a Realistic Cyberpunk-Style Apartment Complex with Claude Opus 5.5 and Blender MCP","url":"https://note.com/ashizawakamome/n/n86313ad45f62?hl=en","publishedAt":"2026-10-29T03:56:00Z","type":"press","primary":false,"lead":true}],"sourceNotes":null,"discussions":[],"thread":{"title":"Claude Opus 5.5 Max Game Development Saga","url":"https://digestai.news/thread/simon-willison-prompts-claude-opus-5-5-max-to-build-a-three-js-web-game","storyCount":3},"cite":{"text":"Digest AI, \"How to Create a Realistic Cyberpunk-Style Apartment Complex with Claude Opus 5.5 and Blender MCP\", 29 October 2026, https://digestai.news/story/how-to-create-a-realistic-cyberpunk-style-apartment-complex-with-claud","publisher":"Digest AI","title":"How to Create a Realistic Cyberpunk-Style Apartment Complex with Claude Opus 5.5 and Blender MCP","datePublished":"2026-10-29T03:56:00Z","url":"https://digestai.news/story/how-to-create-a-realistic-cyberpunk-style-apartment-complex-with-claud"},"generatedBy":"Written by Digest AI's editorial model from the linked sources; the sources are the record.","license":"Headlines, digests and key points are written by Digest AI and may be quoted with a link to the story page. Linked articles belong to their publishers. Terms: https://digestai.news/terms#reuse"}