Opinion: AI Thinking Game No. 496 explores past necessities and current AI roles
The 496th installment of the AI 1000‑Day Kaimine‑gyo challenge was posted by Entsu‑san: AI and Co‑Education Research Institute. The prompt asks participants to consider things that were once important but may no longer be needed, and to reflect on whether they truly became unnecessary.
Key points
- AI Thinking Game No. 496 was posted by Entsu‑san: AI and Co‑Education Research Institute as part of the 1000‑Day Kaimine‑gyo challenge.
- Gemini 3.5 rated the response 95/100; other models scored between 78 and 95 points.
- The author notes using Claude Opus 5.5 and expects future model updates to change the game.
The author answers that such things are part of personal growth and asks the AI for an evaluation. Gemini 3.5 gave the response a score of 95 / 100, praising the nuanced view. Scores from other generative models were also listed: ChatGPT 94, Claude 82, Grok 88, Copilot 89, Perplexity 78, NotionAI 89.
The note mentions switching to Claude Opus 5.5 and anticipates future versions such as 6.0, suggesting the AI Thinking Game serves as a metacognition training tool that records how model interactions change over time.
Model page: Claude Opus 5.5 →
AI Thinking Game No. 496 Topic: 'Things that were important in the past but are no longer needed #496' ChatGPT
note.com · 23 September 2026
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