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BITCOS layout cuts ternary LLM storage below 1.58 bits per weight

Researchers have introduced BITCOS, a distribution‑adaptive storage format for ternary large language models that leverages the high prevalence of zero weights. By encoding a dense presence bitmap together with a compact sign vector, BITCOS reduces the effective bit‑width to 2 – z bits per weight, where z is the zero density. In tests on 29 ternary LLMs, the method outperformed the traditional…

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Key points

  • BITCOS reduces ternary LLM storage to as low as 1.485 bits per weight.
  • Achieves up to 1.28× faster matrix‑vector multiplication versus five‑trit packing.
  • Inference throughput improves up to 1.27× on Intel Xe2 GPUs.

The authors also optimized unpacking routines for modern CPUs and GPUs, including AVX‑512, AVX2, and Intel Xe2 GPUs. Benchmarks show up to a 1.28× speedup in matrix‑vector multiplication and end‑to‑end inference gains of 1.18× on CPUs and 1.27× on GPUs across five hardware platforms. These improvements make ternary LLMs more storage‑efficient and faster to run, potentially lowering deployment costs for edge and server environments.

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Breaking the 1.58-bit Barrier for Ternary LLMs

arxiv.org · 16 September 2026

Computer Science > Artificial Intelligence

Title:Breaking the 1.58-bit Barrier for Ternary LLMs

View PDF HTML (experimental) Abstract:Ternary Large Language Models (LLM) store every weight as one of three symbols ${-1,0,+1}$, so the cost of a ternary model is conventionally referenced to the information-theoretic $\log_2 3 \approx 1.585$ bits per weight. The prevailing deployment format packs five ternary weights into one byte (five-trit packing), and due to the power-of-two group sizes used in practice this rounds up to $1.625$ bits per weight. This effective storage bit-width treats the three symbols ${-1,0,+1}$ as equiprobable. We measure the actual symbol distribution of 29 ternary LLM models and find that zeros account for up to $51.5%$ of all weights. Motivated by this finding, we introduce BITCOS, a simple distribution-adaptive layout comprised of a dense presence bitmap plus a compacted sign vector, and costs $2 - z$ bits per weight element given a zero density $z$ in the model's weights. BITCOS stores weights more compactly than the five-trit packing in 26 of the 29 tested models, and reaches $1.485$ bits per weight on the sparsest of them. BITCOS is amenable to efficient unpacking on modern processors and GPUs, and we present optimized unpacking sequences for AVX-512, AVX2 and Intel Xe2 GPUs. Measured against production state-of-the-art ternary matrix-vector multiplication kernels, at the zero densities real-world ternary models exhibit, the realized gain with our proposed layout is up to $1.28\times$. Finally, we illustrate end-to-end LLM inference results on 5 different platforms (client and server CPUs, integrated and discrete Xe2 GPUs) where decode throughput improves by up to $1.18\times$ on CPUs and $1.27\times$ on GPUs.

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