AI decompilation may speed up GTA VI PC port, former Rockstar tech director says
A former Rockstar tech director suggests AI-assisted reverse-engineering of console games could force the studio to accelerate its PC port of Grand Theft Auto VI. Obbe Vermeij, who left Rockstar in 2009, recalled past tensions between PC and console versions, noting Rockstar historically prioritized consoles despite PC’s growing relevance. He warns AI tools could now bypass years of delays by…
Key points
- Former Rockstar tech director Obbe Vermeij warns AI reverse-engineering could port GTA VI PC versions faster
- AI tools may cost ‘tens of thousands of dollars in tokens’ and produce a ‘not as good’ but usable port
- Rockstar may release official PC version sooner to avoid fan-made AI ports, per Vermeij’s speculation
Vermeij speculates Rockstar may release the official PC version sooner to preempt fan-made ports, though he acknowledges AI’s impact could still take years to fully unfold. The studio has not announced a timeline for the PC release, though reports indicate a first-quarter 2027 target. The shift reflects broader industry changes, where once-console-focused publishers now treat PC as a primary platform.
Could potential AI clones of GTA VI force a quicker official port?
Ars Technica AI · 6 November 2026
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