Capcom’s RE Engine to integrate AI for game development workflows
Capcom’s Pragmata studio outlined plans to embed AI into its game development processes at the RE: 2026 conference. Programmer Satoshi Ishida described challenges in producing large-scale games like Resident Evil, where even routine tasks consume significant time. His presentation, titled The Outlook and Future of the REX Project, proposed using AI to streamline workflows without relying on…
Key points
- Capcom’s RE Engine will integrate AI to speed up development workflows, per programmer Satoshi Ishida
- Studio avoids AI-generated assets but explores AI collaboration for tasks like scripting or asset optimization
- Goal is an ‘AI-generation game engine’ by gradually enhancing RE Engine with AI tools
Ishida’s vision aims to transform the RE Engine into an ‘AI-generation game engine,’ targeting a future where AI collaborates directly with developers. The studio has previously stated it won’t use AI-generated assets but will focus on efficiency gains. IGN translated Ishida’s remarks, emphasizing an incremental approach toward AI-assisted game creation.
Capcom is preparing for a ‘future where we create games together with AI’
The Verge AI · 3 October 2026
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This text was published by The Verge AI and written by Terrence O’Brien. It is reproduced here with attribution so you can read it in full; the rights remain with the publisher. Read it at the source ↗
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