How to Create a Realistic Cyberpunk-Style Apartment Complex with Claude Opus 5.5 and Blender MCP
The project cost roughly $610 in API fees, though the Max 5x plan kept usage under 20–30% of its weekly limit. The design mimics real-world structures like Hong Kong’s Kowloon Walled City, blending decayed architecture with cyberpunk aesthetics for use in photography and gaming.
Key points
- Used **Claude Code** to automate Blender tasks, refining realism via wet surfaces, rust, varied textures, and lighting formulas
- Project mimics real-world structures like Kowloon Walled City, targeting photography and gaming applications
The process involved Claude Code automating Blender tasks via Claude Opus 5.5 and Claude Sonnet 5.5, with Ashizawa refining intermediate results by checking for realism, physical inconsistencies, and AI errors. Key techniques included wet ground/puddles (using roughness and noise patterns), wall dirt/rust (layered via Blender nodes), textured extensions (reducing artificial red/blue boxes), and lighting (formula-based sky and glowing panels). The final render used Blender Cycles for photorealism, with textures generated via material formulas rather than image generation.
Model pages: Claude Opus 5.5 → · Claude Sonnet 5.5 →
The story so far
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How to Create a Realistic Cyberpunk-Style Apartment Complex with Claude Opus 5.5 and Blender MCP
note.com · 29 October 2026
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