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Sony adds QSSR AI upscaling to PS5 via AMD collaboration

Sony announced Quick Spectral Super Resolution (QSSR), an AI upscaling feature for the standard PS5, developed with AMD under Project Amethyst. The technology aims to improve graphical sharpness by dynamically adjusting resolution targets, unlike the PS5 Pro’s PlayStation Spectral Super Resolution (PSSR), which relies on dedicated ML silicon for 4K upscaling. Sony’s principal graphics engineer,…

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Key points

  • QSSR is Sony’s AI upscaling for PS5, built with AMD under Project Amethyst, targeting 1440p instead of 4K
  • PS5 Pro’s PSSR remains the gold standard, but QSSR requires no major developer changes to implement
  • First games with QSSR patches are *Marvel’s Wolverine* and *Ghost of Yōtei*, launching today

The feature launches today with patches for Marvel’s Wolverine and Ghost of Yōtei, offering QSSR as an optional graphics setting. Sony claims QSSR will be available to all PlayStation developers, addressing long-standing issues of low-resolution rendering in PS5 games. Digital Foundry highlighted its potential to significantly improve visual quality for titles that previously struggled with upscaling.

Full story from theverge.com · by Jay Peters · via TechmemeOpen source ↗

Sony launches Quick Spectral Super Resolution, a "new performance tier of AI upscaling" for the standard PS5 developed in collaboration with AMD

theverge.com · 1 October 2026

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This text was published by theverge.com and written by Jay Peters. It is reproduced here with attribution so you can read it in full; the rights remain with the publisher. Read it at the source ↗

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