Ukrainian modder tests leaked DLSS 5 on 1996 Quake with mixed results
A Ukrainian experimenter named Valery Kryzhanovsky applied a leaked version of Nvidia’s DLSS 5 upscaling technology to the 1996 game Quake, the first true 3D first-person shooter. The test used a post-process injection via ReShade and DOSBox, applying DLSS 5’s 4x Multipass four times to the emulated game’s frames in real time. Kryzhanovsky noted the results were poor, with darkening and…
Key points
- Valery Kryzhanovsky applied leaked DLSS 5 to *Quake* via post-process injection, not native engine support
- Results darkened and distorted due to sparse lighting and lack of engine integration, per the experimenter
- Nvidia improved DLSS 5’s performance by 2x and cut VRAM use by 24% in its latest build
Kryzhanovsky attributed the underwhelming performance to the leaked DLSS 5 build being undertrained. Nvidia separately announced last week that it had improved DLSS 5’s performance by 2x while reducing its VRAM footprint by 24%. The company’s own tests show higher frame rates with lower memory usage, though the leaked build’s limitations remain evident in retro game experiments like this one.
Model page: DLSS 5 →
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Modder injects leaked DLSS 5 4x Multipass on 1996 Quake
Tom's Hardware · 14 October 2026
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