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Ukrainian modder tests leaked DLSS 5 on 1996 Quake with mixed results

A Ukrainian experimenter named Valery Kryzhanovsky applied a leaked version of Nvidia’s DLSS 5 upscaling technology to the 1996 game Quake, the first true 3D first-person shooter. The test used a post-process injection via ReShade and DOSBox, applying DLSS 5’s 4x Multipass four times to the emulated game’s frames in real time. Kryzhanovsky noted the results were poor, with darkening and…

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Key points

  • Valery Kryzhanovsky applied leaked DLSS 5 to *Quake* via post-process injection, not native engine support
  • Results darkened and distorted due to sparse lighting and lack of engine integration, per the experimenter
  • Nvidia improved DLSS 5’s performance by 2x and cut VRAM use by 24% in its latest build

Kryzhanovsky attributed the underwhelming performance to the leaked DLSS 5 build being undertrained. Nvidia separately announced last week that it had improved DLSS 5’s performance by 2x while reducing its VRAM footprint by 24%. The company’s own tests show higher frame rates with lower memory usage, though the leaked build’s limitations remain evident in retro game experiments like this one.

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Full story from Tom's Hardware · by Jhet BorjaOpen source ↗

Modder injects leaked DLSS 5 4x Multipass on 1996 Quake

Tom's Hardware · 14 October 2026

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This text was published by Tom's Hardware and written by Jhet Borja. It is reproduced here with attribution so you can read it in full; the rights remain with the publisher. Read it at the source ↗

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NvidiaDLSS 5Valery KryzhanovskyJhet Borja

The headline, key points and digest above were generated by Digest AI's editorial model from the linked sources. Automated summaries can contain errors: the sources are the record. Spotted a mistake? Tell us. Published by Martin K., who runs Digest AI and handles corrections.

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