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Nvidia Warp and MJWarp enable up to 2,048 parallel robot simulations

It walks through validating a single world, converting it with mjw.putmodel and mjw.makedata, and then scaling the batch by tiling the initial state across worlds. The guide details required parameters such as nconmax=128 and njmax=300 for the default profile and nconmax=256 and njmax=500 for the optional reBot variant, and explains how to capture a CUDA graph for repeated stepping.

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Key points

  • MJWarp can batch up to 2,048 independent worlds on a single NVIDIA GPU.
  • Warp 1.15 adds optional deterministic execution for reproducible simulations.
  • Default batch limits are nconmax=128 and njmax=300; reBot variant uses nconmax=256 and njmax=500.

Key steps include installing warp‑lang (≥ 1.15 for optional deterministic execution) and mujoco‑warp, using wp.ScopedCapture to record the step graph, and timing the throughput with a warm‑up of ten launches followed by 200 timed launches. The article also lists batch‑size experiments (1, 64, 1024, 2048, 8192 worlds) and provides command‑line examples for running the SO‑101 pick‑and‑place task at 50 Hz control frames with 10 physics substeps (0.002 s timestep).

Full story from Hugging Face primary sourceOpen source ↗

How to Use NVIDIA Warp and MjWarp to Accelerate Robotics Simulation and Learning Workflows

Hugging Face · 23 September 2026

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This text was published by Hugging Face. It is reproduced here with attribution so you can read it in full; the rights remain with the publisher. Read it at the source ↗

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The headline, key points and digest above were generated by Digest AI's editorial model from the linked sources. Automated summaries can contain errors: the sources are the record. Spotted a mistake? Tell us. Published by Martin K., who runs Digest AI and handles corrections.

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